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Messages - LeadTurn_SD

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1
DCS World Missions / Re: Mig Alley
« on: July 30, 2014, 01:15:35 AM »
Thanks for the updated "Cow" Shelt, I'll giver her a test ride.

Lead

2
This is a quick mission that combines air-to-air and air-to-ground in either the F86 or P-51.   You will start parked with your engine running.  Check your weapon load, and alter it as needed (open your cockpit and contact ground crew).

Follow the route on your knee board.  It is a short flight in the F86.  The objective is located in the nearby mountains, an advancing Russian force.  MiG 15's will also be launching and attempt to protect their ground troops.


Lead

3
DCS World Missions / Re: Mig Alley
« on: July 27, 2014, 05:29:21 PM »
Thanks Shelt!

4
BS2 Missions / Re: KA-50 Mission
« on: March 02, 2014, 04:15:13 AM »
Thanks Shelt!   I'll give the mission a try.... hopefully I can remember how to fly the KA-50.

Lead

5
General Discussion / Re: New furniture addition
« on: August 06, 2013, 08:05:54 PM »
Very nice!

And if you want, you could convert into a enormous "tower" computer case.... pullout drawers holding motherboard, drives....   :D

JK

Lead

6
DCS World Missions / Re: Huey Drop
« on: June 09, 2013, 08:12:45 PM »
 8)   

Great mission Shelt!   Downloading V3 right now.

Lead

7
DCS World Missions / Re: Huey Mission - Target Practice
« on: May 06, 2013, 12:41:31 AM »
Thanks Shelt, gonna go try it right now!

8
Ships / Re: Current Fleet
« on: April 28, 2013, 08:55:29 PM »
Wow!

"I need me one of them"..... for DCS.   ;)

Lead

9
ARMA III Missions / Mission Editing Utilities
« on: April 06, 2013, 02:54:58 PM »
I will use this thread for uploading mission editing utilities for ARMA III that I use.

The first is a "pbo file utility" that allows you to un-pack pbo-format mission files so that you can edit them.  It is called  PBO Manager.

10
UPDATED EVOLUTION MISSION, < UPLOADED 4-6-2013 >

Here is the another updated version of the Evolution mission.   I again added an ammo crate to include more "stuff", but other than that I have not altered anything.

This will NOT overwrite the prior missions, in case you wish to continue playing that version (and not lose any progress).

This mission will have a "V_03" at the end of its name, so you can see it is "version 3".

Lead

11
The mission editor is VERY unusual, as is the file structure and the way you save missions.

As you get further into the editor, fire away with questions and I'll see if I can answer them, or send sample missions that demonstrate how to do basic stuff.

Advanced scripting is beyond me, however.   I just "borrow" what other guys do.

Lead

12
Hey,  I'd love to take credit for this mission, but there is no way I could have written it.  It looks like it has HUGE potential;  I have merely "tweaked" it and added a fully loaded ammo crate at the starting point.

It has room for 22 players.    It can be played alone, but will be far better as a "squad" coop.

Too much "stuff" to describe here; it is a "mega" mission, but seems to run well.

It goes in the "usual place" for multiplayer missions:

\Steam\SteamApps\common\Arma 3\MPMissions

Lead

Updated version can be found here http://www.sdsquad.com/index.php?topic=5186.msg6217#msg6217

13
ARMA III Missions / Re: ARMA III ALPHA Coop Mission
« on: March 26, 2013, 03:34:52 PM »
Sorry, the path on my system is weird, based on how I originally installed Steam.   Look in your main Steam directory, you should be able to find the ARMA III folder.

14
ARMA III Tips and Tricks / ARMA III links:
« on: March 26, 2013, 03:21:16 PM »
ARMA coop missions can be found here.  The Armaholic site is a good resource for ARMA in general:

http://www.armaholic.com/list.php?c=arma3_files_scenarios



Mr. Murrays ARMA Editing Guide, scroll to the bottom of the page to download.  NOTE: This is written for the orginal ARMA, and the new editor has new features that actually make editing easier, but many things remain unchanged:

http://www.armedassault.info/index.php?game=0&cat=articles&class=tutorials&id=21



Dslyecxi's article on assigning ARMA III alpha controls & the YouTube video that goes with the article:

http://dslyecxi.com/arma-3/arma3-alpha-controls/

http://www.youtube.com/watch?v=G8vrbzNYEwM

I'll add to this post as I find more "stuff".



Lead

15
ARMA III Missions / 3 ARMA III ALPHA Coop Missions
« on: March 23, 2013, 04:05:44 AM »
3/27/2013 (late!):  FIXED MISSION, UPDATE, IMPROVED, AND ADDED TWO NEW MISSIONS:

This the attached zip files contains a folders called LTMARINACOOP.Stratis, LTSEALMISSION01.Stratis, and (sorry for the funky file name) LT%20EQUIPMENT%20TESTER.Stratis. 

Unzip, and put the folders in the following directory (look for your main Steam directory):

\Steam\SteamApps\common\Arma 3\MPMissions

1.)  LT MARINA COOP:

You will start on a hilltop base, and can choose to lead or follow (or choose to be a helo pilot).  If you choose to lead a team, you will need to either fly the helo yourself, or know how to command the squad to fly you. 

I recommend if you are new to the ARMA series, select a non-leader poistion.... the leader will by default fly the helo, and you can just go along for the ride.

2.)  LT SEAL MISSION 01:

You will start on a assault boat (Zodiac).  Recommend first trying this in a non-leader postion, but it works much better with a human leading. There will be about an 8 minute underwater swim (if the AI leads, faster if a human leads).  There are waypoints to follow, and read notes and markers on the map!  You will need to enter buildings to kill badguys...

3.)  LT EQUIPMENT TESTER:   

Just like the title says, this allows you to try various weapons, vests, backpacks, vehicles.  There are some low threat badguys to practice shooting.

General Info:

Respawn is enabled; if you die you will respawn after about a 5 second countdown.   At your respawn point you should see an ammo box; you can rearm or change weapons there.

NEW:  YOU WILL NOW RETAIN WHATEVER WEAPONS YOU WERE CARRYING!   

Ammo boxes are present at the start point, and at the respawn point.

The first 2 missions end when all bad guys are killed or pushed out of the town of Marina Agia (in the case of LT MARINA COOP), or killed in the case of LT SEAL MISSION 01. 

The 1st mission should take about 20-30 minutes... sometimes the mission will fail to end;  this usually means there are one or more bad guys hiding somewhere in the town.   The fly-in distance is very short from the start point.  If you are not comfortable flying, I recommend joining as a medic or other non-leader position, and let the AI fly.  You will be landing at a "hot" LZ.  Keep your head down, and move into the town quickly.

The 2nd mission will take longer.  You have several objectives.... less badguys, but they are harder to clear.

Enjoy.

LeadTurn

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